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Author Topic: Grawn-Ti (Wolverines, Furry Alien)  (Read 889 times)
Carillon
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« on: August 28, 2006, 10:36:55 AM »

Biology:
"Short, cuddly, exuberant, and capable of giving near-lethal hugs when caffeinated.  I love watching them. From a distance."  (A Federation First Contact team Sociologist's observation.)
Grawn (Gamma Tucanae Four) is an extremely dense world, not terribly larger than Earth but having an inordinately high percentage of heavy metals in its makeup. Grawn-Ti DNA is significantly more redundant and resistant to injury by ionizing radiation. While many races in the Federation have some ability to breed hybrid children with similar races, the Grawn-Ti's over-long and jumbled genetic code precludes the possibility of Grawn-Ti hybrids. Grawn-Ti look mammalian and for all intents and purposes are a parallel evolution of Mammalia. The base description of 'warm-blooded, bears live young, nurses them, has hair' will stick, but just barely. A thick pelt protects them from impact damage, they bear one to two young who nurse from the mother after an approximate nine-month gestation. The resemblance ends there. Grawn-Ti tissue is extremely dense, and compresses easily in only one direction due to their cellular structure, which is similar to some 'spongier' areas of the mammalian body, such as the tissue of the nose. Their bones are thick, resistant to impact, and meant to bear them up under the 3.5g acceleration of their homeworld...All of which makes them little walking tanks in normal gravity situations, but does not a thing to help them against directed energy weapons such as phasers or disruptors. This same unusual density gives them nearly no buoyancy in water. In extremely salty oceans (such as some of the shallow oceans of their homeworld) they are able to swim by brute force, but they cannot manage even this in fresh water. Grawn-Ti range in height from 1.4 to 1.7m, averaging on the low side, and mass between 140 and 230kg, averaging on the high side due to their dense bone and tissue structures. Females tend to be slightly larger (in both height and bulk) than males. They are primarily carnivorous but do eat a small percentage of 'roughage' vegetables as a regular part of their diet. They do not require live prey, but the hunt is a social and community affair which modern Grawn-Ti greatly enjoy...Given access to a holo deck they will conduct pre-meal hunts on a regular basis. dern Grawn-Ti greatly enjoy...Given access to a holo deck they will conduct pre-meal hunts on a regular basis. They are planigrade and more accurately described as semi-quadrupedal than bipedal, able to stand and walk on their hind legs but largely running on all fours. The chemistry of their neural receptors is a rather puzzling inversion of molecules from the norm, and due to it they have little reaction to ingesting alcohol but caffeine tends to make them drunk and drowsy/uncoordinated in much the same depressant/soporific way alcohol affects most species.

Homeworld:
"It's extremely pretty if you like yellow-orange, very few high mountains, and sore feet. I should very much like to see a tree right now, anything more than three meters in height and with green leaves would do." (Excerted from a letter from Ambassador Denuk to his family after his first week on Grawn.)
Grawn is the fourth planet circling Gamma Tucanae, part of an extended binary-star system. It is a moderately cool world with temperatures ranging from -10 to 15 degrees Celsius and most of its surface averaging about 4-6 degrees Celsius. Soil tends to be rocky, and rock tends to be more frequently metallic ore in nature. Approximately forty percent of the surface is covered by vast, shallow seas which are extremely salty by Terran standards and densely crenellated with coral reef-like organisms that provide a significant percentage of the reoxygenation conversion in the atmosphere. Native vegetation tends to be squat and broad-trunked with lacey, lightweight leaf-structures supported by 'air roots' and a xanthophyll rather than chlorophyll dominant color-structure (reds and yellows). The majority of 'trees' are similar to Terran conifers, their seedpods bursting almost explosively on impact to scatter seeds further. The majority of species are quadrupedal and planigrade herbivores or scavengers. Due to the high gravity there are very few flying species, even among the local insect fauna.
The return of the enslaved Grawn-Ti from Hillal has left Grawn a bit overcrowded as well as adapting to new technology and a wider universe. With Federation assistance and a great deal of native exuberance, the past fifty years have seen the creation of several vast orbital clan-habitats (populated almost entirely by freed Grawn-Ti who are more comfortable with such enclosed and restricted spaces) as well as a thriving artificial island archipelago established in one of the shallowest oceans, the islands capped by soil and an ecology imported from the mainland. The larger of Grawn's two moons now has four separate colonies on it, all digging in underground as well as spreading out greenhouse bubbles on the surface. Even with all this effort, Grawn is still somewhat overcrowded and encourages travel abroad in hopes that clans will take root elsewhere in the Federation where there is more free space to hunt in.

Interaction:
"Trim your claws on only one hand. Then don't use that hand for anything. Trust me on this, it'll make your time here much easier Ambassador. Well-trimmed claws on both hands just confuses them. Oh...Do you sing?" (From a written advisory forwarded by the First Contact Team to Ambassador Sural, representing the Federation to the Council of Clans.)
The Grawn-Ti see very slightly further into the infrared and have less perception in the deep blue spectrum than most humanoid races, they prefer their dark blues to be purply-red-blues rather than green-blues. As a guideline, a Grawn-Ti in a pitch-black room cannot distinguish other surfaces by reflection of its own body heat, nor identify others by their body-heat, but has just enough awareness of infrared to be better at distinguishing where individuals are as vaguely lighter patches. They cannot distinguish Prussian blue (http://tinyurl.com/s34au) from black. Their sense of smell is slightly below-par in normal-pressure atmospheres (fewer molecules in contact with their sinuses than they evolved for). Their hearing is good at the low end of the normal frequency but poor at the high end and their hearing drops off more rapidly due to distance than human hearing does in standard-pressure atmospheres. Grawn-Ti voices run towards the bass spectrum of the human range, but racially they tend to be melodic rather than 'gruff', and as their own language is sung rather than spoken, with much emphasis provided not only by tempo but chord structure, they bring a rather uniquely musical 'accent' to any other languages they learn.
Evolved from ambush predators, they tend toward an absolute stillness when paying attention that is sometimes disconcerting. When they move, it is with great fluidity: a miss-step under high gravity can cripple. They can sprint fairly quickly off and on in short bursts if they are given time to catch their breath, but cannot run or jog for more than two or three minutes continuously, they lack the endurance for it.
For as long as they have been tool users, the Grawn-Ti have trimmed the claws of their more dextrous hand (frequently the right), and refer to this as the 'thinking hand' or the 'hand of peace' or the 'hand of friendship'...All these terms are variations on the same word in their tongue, with emphasis added by how it is sung. Particularly fluent singers can lend subtler meanings, but they are all very, very distinctive from the 'hunting-hand', the 'violent-hand' or the 'war-hand'. Deliberately touching another Grawn-Ti (or sapient) with the 'hand of peace' is never cause for offense, but using the 'war-hand' to touch another shows harmful intent. It isn't a challenge, necessarily...It may be done as a warning 'I am not your friend.' or 'I am opposed to what you say.'

Behavior:
"If you land a shuttle on a Grawn-Ti, make sure it's headed in the direction you want to go, because it's going to get there." (Unknown, Apocryphal)
The Grawn-Ti as a race have many qualities that longer-civilized species would consider 'feral'. They tend to run on all fours (more support is safer in higher gravity), to have 'poorly developed social skills' (Grawn-Ti are not given to subtlety or decorum.), and in many situations value instinctive reactions as highly as intelligent decision-making: Grawn-Ti are likely to act on their hunches without question or pause, and this has much to do with their perception of themselves and the quality they call 'Gahn'.
'Gahn' is an underlying theme in Grawn-Ti culture, and the source of myriad long-sung sagas about lovers with conflicting Gahn. A Gahn may be momentary, or life-long. It is the impetus that becomes being, the drive which ones bends one's life toward. It is said that when a Grawn-Ti is following his or her Gahn, that they are unstoppable. It is the source of many perceptions that alien races have about the Grawn-Ti, and the root of many qualities that are associated with them, ranging from fearlessness to foolishness.  A Grawn-Ti who dies trying to fulfill Gahn dies well, whether they fail or succeed. Gahn is not honor. You cannot insult someone's Gahn. You cannot say that they have it or have not, as all people have them, at one time or another. You cannot say it is foolish, because it may well be. The Grawn-Ti are well acquainted with how foolish the heart and mind can be in all manner of stresses, and see no conflict. Federation sociologists have tried to link Gahn to phrases as varied as 'To your belief be true.' or 'A thing worth doing is worth doing with all your heart and mind.' and 'If you're going to be a stubborn ass, at least be a consistent stubborn ass.' It isn't that Grawn-Ti are fearless, it is that Gahn is more important than fear. It isn't that Grawn-Ti are single-minded, it is simply that once one knows one's Gahn, nothing else surpasses it in importance. If something did, then clearly one has not found one's Gahn. Grawn-Ti are often puzzled at other races' ideas of 'honor' or 'face', and ritual for ritual's sake. A Grawn-Ti council is a cacophony of songs, with various singers choosing to lower the volume of whatever story or idea they are proclaiming when it is clear another singer has found his or her Gahn...Possibly even weaving their song into an eloquent, supporting fugue with the main singer of the moment. A funeral looks (and sounds) nearly the same to an outside anthropologist, save that instead of discussing economics or philosophy, the content of the songs will be the experiences of all those present with the departed...Something like an Irish wake without booze and with an excess of bards. 
The Grawn-Ti's most common philosophy seems to be 'Approach life whole-heartedly, do nothing by halves, embrace life as you find it, whether in laughter or in sorrow.' Grawn-Ti are insatiably curious and laugh a great deal at the wonders they discover, and the depth of humor they find even in ironic and pointless situations has led some races to state that it may be the most civilizing influence the species has.
Their family makeup is clan-like and polygamous with lineal descent traced through the clan overall. Children are raised in creche, with all local adults of the clan taking time to visit with all the children and share experiences with them as often as possible. While it is biologically possible to determine the exact father of a given child (and the mother is a matter easy to establish), they do not give it any import. Breeding is for love of live, and of one's clan-mates, and the joy that having children around the clan will bring. Competition between members of a clan for breeding is an occasional, boisterously jovial and yet still highly violent occurrence, dueling treated largely as a game between the interested parties. Death may occur but is certainly not sought, and generally such duels result in scars enough that the elders nod their heads and confide to each other that 'That one will know better next time.' and quick medical care for all involved. Grudges don't bear much fruit in a clan-society where being antisocial and actively harmful results in excommunication.
Despite this seeming good-nature, the Grawn-Ti can be shockingly violent between clans. Their historic songs recall that it was only a few hundred years ago that clans raided each other for better resources, better mates (of either gender, the Grawn-Ti find role differentiation by sex a ludicrous idea except during the last two trimesters of a pregnancy, when the female is given great support by the clan and coddled and cared for on behalf of the child), hunting territory, and in one incident four-hundred years ago and still well-documented in songs, the Gahn of a mad clan-chieftess who felt there should only be one clan in the world (This particular element of history is so widely treated as a laughable (if somewhat painful in its effects) joke that most sociologists studying the Grawn-Ti are of the opinion that a true central racial government (as opposed to the highly informal and relatively powerless Council of Clans that the Federation has recognized as a government) may be thousands of years away.).
Grawn-Ti clothing reflects their semi-bipedal form of mobility, being moderately loose at shoulder and hip, with cuffs gathered close at wrists and ankles. Pockets tend to be located on the chest and belly, as well as the front and outsides of the thighs and the insides of the forearms for ease of access when on all fours. The majority of native clothing is still woven from traditional plant-derived natural fiber and silk-like material derived from cocoons of the larger insectile predators of their homeworld (they prize alien silks highly also) rather than synthetics. Cloting tends to be brightly colored with a predominance of reds (Grawn-Ti vision can distinguish more finely in the red spectrum than in the blue spectrum) and reddish purples. Greens and blues where present tend to be brighter rather than darker tones as Grawn-Ti vision drops off more quickly than human vision does at the blue end of the spectrum.

Pre-Federation History:
"Hunt, fight, party, sing, sleep. Hunt, fight, party, sing, sleep. If we were recruiting a Marine choir, I know just where to find a Colonel his baritones and basso profundos." (Credited to an early UFMC Instructor evaluation of a Clan militia.)
The Grawn-Ti did not, on their own, evolve to an industrial level. They understood chemical explosives and even employed guns in conflicts with other clans, but they did not progress beyond this point under their own power.
Grawn is a planet of a fairly widely separated double-star system...Distant enough that its orbit is not significantly perturbed by the partner star. Grawn and Hillal (Gamma and Delta Tucanae) circle each other at a distance of almost half a light year, and it was from Hillal that the Grawn-Ti understanding of technology came.
The natives of Hillali Three, a group of lemur-like aliens (rather similar to aye-ayes) had colonized two other planets in their star system, and those colonies were in rebellion. All three worlds had significantly lower gravity than Grawn Four, and the Hillali had a physical structure that was notably more frail than the natives of Grawn. The natives of Hillali prime achieved warp, but used it for rapid transport in combat rather than exploration. One group, watching the rapid decline of all three Hillali worlds, struck out for Grawn, only to find the system already occupied by primitive, savage, carnivores. Given the lack of physical combative capability that the natives of Hillal enjoyed, they lost little time in enslaving several clans of the Grawn-Ti and carrying them off to fight the increasingly brutal war with the colonists for them.
Warp capability was quickly captured by the colonists, and in very little time, so were effective ground troops in the form of even more Grawn-Ti. The Grawn-Ti had an existing tradition for dealing with captives taken in raids merging into the clan of their captors with little muss or fuss, and with little grudging decided themselves to be part of 'The Clan of Hillal'. This behavior wasn't trusted by the Hillali homeworlders, but the colonists took advantage of it and trained any Grawn-Ti who showed an aptitude (quite a few given the race's curious nature) to handle field repairs and transport as well as firearms. The war dragged on for almost two-hundred and fifty years like this, slow and brutal and ever more often relying on the relentless Gahn-driven determination of the Grawn-Ti to carry the brunt of the effort. By the time the USS Valkyrie (Constellation class), tracing what looked like a weak warp-signature found the conflict in 2331, Grawn-Ti were helping to design and build craft as well as fly and maintain them.

[ Merged the threads (it's the same topic) and changed thread title to remove part number - Aspera]
« Last Edit: August 31, 2006, 02:14:30 PM by Aspera » Logged
zan Aspera
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« Reply #1 on: August 28, 2006, 04:02:14 PM »

    Excellent detail and very tasty stuff.   Especially the property of "Gahn".    I see a lot of parallel and reflections with my Whitefang species.   You are going to make me look like I copied you. }}:P

I just have a question or two about this:   

     What is the Hillali's relationship with the Federation?   It's enough that the Federation can pressure then into freeing the Grawn-Ti, but since they are at war with each other, they can't exactly be applying for membership.

     As a matter of taste I would remove the "-equivalents" for DNA and mammary, unless there is an important substantive difference that means they really aren't mammaries and DNA.  As far as I can tell, it is DNA, but the really-is-DNA is sufficiently divergent that it is not compatible with non-Grawn-Ti.
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Carillon
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« Reply #2 on: August 29, 2006, 04:19:11 PM »

Post edited to answer Aspera's questions and concerns, and to include significant sections that were discussed on MSN chat. This carried the post over the maximum length allowed by the forum, so...
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Carillon
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« Reply #3 on: August 29, 2006, 04:20:38 PM »

Federation History:
"I wish they were warp-capable, but they're not, and these aren't their worlds, either." (- Anonymous)
The USS Valkyrie had the enormous bad luck to come out of warp at a 'safe distance' from the ongoing conflict...And in the middle of a previously seeded Hillali minefield. While the primitive fission mines did little more than rattle the crew, it made what had been intended as a quick, hidden reconnaissance into a first contact situation. Hillali sensors would probably not have detected the Valkyrie under normal circumstances, but the fireworks show created by the Federation vessel exiting warp in the midst of a number of low-kiloton yield mines alerted both sides that something unusual was happening.
The USS Valkyrie was approached in short order by both sides requesting alliance and assistance, and her captain successfully demurred until a Federation envoy could be sent. The manner of the Valkyrie's appearance was sufficient to demonstrate to all parties involved that the alien 'supership' could not be caught by anything they could launch, much less destroyed by available weapons (The majority of the Hillali war was fought using low-yield 'tactical' fission weapons for both space warfare and occasional surface bombardments, the natives of the Hillal system making use not only of the heavy metal resources they found on Grawn but also the Grawn-Ti's resistance to residual radiation to some effect. The only man-portable energy weapons were (by galactic standards) extremely weak plasma projectors, generally single-shot and short range due to little technological expertise in plasma containment or direction.), and the captain of the Valkyrie implied that the 'supership' was simply an exploratory scout that happened across a warp trail, and was not a 'warship'. Between the Valkyrie's seeming invulnerability and the imagined threat of 'what must their warships be like?', the Hillali of both sides did not let up for a moment when it came to requesting and cajoling, but noone was quite foolish enough to actually try to threaten the Federation vessel. While this reached such a height that the Valkyrie's communications officer was instructed to record a 'form response', the Starfleet vessel proceeded to record and scan all details it could of the conflict, quickly noting the presence of the non-native alien race in the system.
Between importation, local breeding, and the significantly higher resilience of the Grawn-Ti population as opposed to their enslavers, the Hillali population of all three populated worlds of the Hillal system was now actually smaller than the Grawn-Ti population. One of the first things the arriving Federation envoy did was inquire into this situation. The second thing the envoy did was to note that it was counter to Federation policy to recognize governments that permitted slavery. Having already perceived the advantage that alliance with an obviously superior power presented, both sides attempted to 'clean up their own houses' during the ceasefire that the Valkyrie's abrupt appearance brought on.
The colonial Hillali had the upper hand militarily, and attempted to up their bid for Federation membership by agreeing that slavery was deplorable, and agreeing to return their 'valiant Grawn-Ti allies' to their home system with thanks for their aid. Such transportation would be on Hillali ships, of course, the Hillali colonials had no intention of letting the Grawn-Ti take any of the few existing warp-capable ships with them. As the Federation envoy quickly waxed ebullient on this 'noble repatriation effort' (not that she was fooled for a moment by it), the Hillali homeworld government, fearing that the colonials were about to achieve recognition, grudgingly agreed to free their own Grawn-Ti servants. The Federation envoy waited quietly for this liberation to actually occur before cheerfully coming out and saying that while this was a marvelous and civil development on the behalf of both factions, the Federation wasn't going to choose sides and solve their problems for them. The Federation envoy continued to try to seek peace between the opposing factions for almost two years, during which covert warfare became gradually more and more overt. Meanwhile, a Federation First Contact team was sent to Grawn-Ti and followed rather quickly by an ambassador who lost no time in establishing the disorderly Council of Clans as a Federation Protectorate to prevent any recurrence of Hillali exploitation.
In 2333 the Federation withdrew its envoy to Hillal and marked the Hillal system as under quarantine. Open warfare had broken out between the two factions, which were rapidly spending their remaining military resources in an all-out bid for victory.  The withdrawal of the Grawn-Ti slaves cut most of the foundation from under both the homeworld and colonial economies, and both factions had already committed all of their economic efforts to war; the homeworld seeing the income from its colonies as 'necessary' and the colonies seeing freedom from homeworld exploitation as necessary (before the Grawn-Ti were enslaved, the colonials might as well have been slaves). It is thought that the Hillali lost warp capability shortly thereafter, as no new warp energy signatures have been recorded by the Federation embassy on Grawn-Ti. It is possible that some warp-capable vessels still exist and are being held in reserve.
Fifty years later, the Hillali system is still in quarantine, and contains no Grawn-Ti.
As for the Grawn-Ti, they presented the Federation with a bit of a quandary. Here was a race that had not evolved warp technology on its own, but had a fair percentage of technicians familiar with warp technology, was still wrestling with industrialization, had contacted the Federation, and had a distinctly combative history. The problem was shelved by entering formal relations with the Council of Clans (the closest thing to a 'world government' that had formed in the two and a half centuries of Hillali depredation), who were entirely comfortable with the idea of being a limited Federation Protectorate while they bootstrapped themselves up to warp capability under their own power and on friendly terms with their liberators.

History with the UFMC:
"The Gahn of the Corps is to win, and don't you ever forget it!" (A DI addressing a graduating class of the UFMC with a significant Grawn-Ti contingent.)
With the advent of the Dominion War, and the long, gruelling struggle that it has become, the Federation has accepted an offer of support from the clans of the Grawn-Ti. While few Grawn-Ti today have the training necessary to enter Starfleet Academy  for 'rapid' graduation courses in engineering, and their peculiar beliefs make them undesirable for starship command roles...They take to infantry combat training with ease and rapidity.
The first deployment of Grawn-Ti squads with the UFMC saw small squads of Grawn-Ti who had been convinced that 'the Gahn of the Corps is to advance, not to hold ground' bulling forward into situations that forced other Marines to work to keep up with them...And the Cardassian ground troops who opposed them severely underestimated the short, dense, bulky little walking buzzsaws that poured into the breaches in their line.
Grawn-Ti are usually deployed in units that have trained as militia on Grawn, and then received UFMC training. While some 'mixed units' exist with other races, most races find Grawn-Ti Marines a bit unnerving. Combat can be an unpleasant enough experience for most races without having your officer decide that 'Gahn says we go that way.' into a hail of fire, and half-understood commands coming in via snatches of growled or bellowed song.
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